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Artificial Intelligence in Video Title
Description: George is an advanced chat robot who becomes more and more life-like as he gains experience. As we can see from the talk he is very much like a real man
Description: Artificial Intelligence
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Description: How could the evidence used to make the care for war with Iraq have been so wrong? Meet the administration insider who helped craft former ... all » Secretary of State Colin Powell's landmark speech to the United Nations. In an exclusive NOW on PBS report, Lawrence Wilkerson, Powell's former chief-of-staff, claims he unwittingly participated in a "hoax." NOW reports on the serious doubts that existed about the key evidence being used by the American government at the very time Powell's speech was being planned and delivered. "I recall vividly the Secretary of State walking into my office," Wilkerson told NOW. "And he said, looking out the window, just musing, 'I wonder what we'll do if we put half a million troops on the ground in Iraq...and don't find a single weapon of mass destruction?'" (First aired February 3, 2006) «
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Ray Description: Original Short With Freescha's "Old Age For Duke Of Slade" From Head Warlock Double Stare And Man Ray's "Tears". Concept By Xavier
Description: Oral composition
Artificial Intelligence in Video Tag
Description: This a demo made by Sony CSL in Paris during the 10th anniversary of the lab. It shows how the curiosity drive helps Aibo to learn how to swim.
Description: Shows game engine support for naval simulation of automated boat control. Boats moving in formation.
Description: rough cut to the feature film about AI, robots, the singularity, and the 21st century
Description: A video featuring Damien Rice's "Blower's Daughter" and the film A.I.: Artificial Intelligence.
Description: Scary or exciting?
Artificial Intelligence in Video Description
Description: Artificial Intelligence
Description: Artificial Intelligence
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Description: Ben Goertzel (goertzel.org), as a professor and entrepreneur, Ben has been involved in AI research & development for more than 20 years. He ... all » has authored 5 scholarly books on the topic. Most recently, Ben is the founder, CEO and Chief Science Officer of Novamente. -- AGIRI.org - The Artificial General Intelligence Research Institute's mission is to foster the creation of powerful and ethically positive Artificial General Intelligence. -- Novamente.net is a privately held software company focused on creating a powerful Artificial General Intelligence software system and then leveraging this system for the profitable creation of software applications in the areas of text-mining, Natural Language Processing, biological data analysis and robot cognition. «
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Description: During AGIRI's second workshop (www.agiri.org/workshop2) on AGI panel participants are Christine Peterson (Foresight Inst.), Michael ... all » Anissimov (Lifeboat Foundation), Eliezer Yudkowsky (Singularity Inst.), Ben Goertzel (Novamente) - Moderator is Ari Heljakka (Novamente). -- AGIRI.org - The Artificial General Intelligence Research Institute's mission is to foster the creation of powerful and ethically positive Artificial General Intelligence. Novamente.net is a privately held software company focused on creating a powerful Artificial General Intelligence software system and then leveraging this system for the profitable creation of software applications in the areas of text-mining, Natural Language Processing, biological data analysis and robot cognition. «

Description: Mark Meadows pursues digital creativity at the intersection of visual art, literature, and computer interactivity. He has worked at Xerox-PARC as Artist-in-Residence, at Stanford Research Institute on Artificial Intelligence start-ups, and has co-founded three companies that develop business plans drawing on artificial intelligence, interactive narrative or virtual reality. His 3D animation and interactive designs have powered works by Lucasfilm, Sony Pictures, and Microsoft. In 2002 he wrote, Pause & Effect; The Art of Interactive Narrative. He is now writing a book on Artificial Intelligence, Artificial Emotion, and the roles interactive characters play in emerging forms of narrative. He is also working as creative director on a video game with architect, Frank Gehry, and the band, Radiohead.
In this interview, Mark talks about what he has learned by working on these diverse and fascinating projects. He describes the trends he sees emerging and contemplates the most likely futures for the game and AI industries.