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  • Description: Popping tutorial featuring hitting and the fresno...
    Invent
  • Description: Cool body popping moves by a young kid
  • Description: This popping tutorial (2nd installment) features the Fresno Routine, more hitting and angles exercises, dimestopping, strobing basics, and airposing.
    By Invent
  • Description: www.GameTheater.org

    Speed run (part 2 of 2)

    Author: Henk Pietersen:

    Red Faction (PC) - 1:01:55 (part 2 of 2)

    This is actually my second run, but since the first run couldn't be submitted right away, I decided to redo it, since the first run had some small mistakes in the routes, and also because I was still regaining my skill in Red Faction throughout the first run. In this run I generally make better use of the weapons I have, and the routes have been much more optimised. At least, whenever the otherwise very linear game allows such a thing.

    Notes on the video:

    - Loading screens take up a frame of movement, so when I cut out the loading screens, the video looks like it skips a frame.

    - Sometimes you may hear a short blip of a message popping up, and you might even see a message box popping up for one frame. This is because someone starts talking to you (mostly Hendrix) right after a loading screen. However, most of my segments start after a loading screen, and the message pops up for the one frame it takes RF to jump to the menu after a loading screen.

    - Quite regularly, a message from Hendrix or anyone else is cut off. This is because a new map is loaded at that point.

    - Some segments start with a few frames of red, or a weapon which is partially through the loading animation. This is caused by being hit or reloading in the previous attempt of that segment. I've tried to avoid this as much as possible, but it's hard to keep on caring about these things, if I'm feeling frustrated by the many failed attempts. I hope you can live with it.

    Some general notes on Red Faction:

    - Cutscenes can't be skipped, much to my annoyance. The script of most cutscenes is pretty cheesy and gets annoying after watching it over and over.

    - Red Faction has some funky issues with faster machines. For instance, if I played the game normally, the submarine after the geothermal plant would always explode if I tried to drop it into the water. Also, any first contact with water literally made me stop moving until I had sunk down enough into the water. Luckily, the sub stopped exploding once I started recording with Fraps. The water stopping any movement was less of a blessing, since I could not fall down from large heights into a small puddle of water without taking any damage anymore, while recording with Fraps.

    I've also read about people with fast PC's (think P4 3200 or faster) who've had problems with Red Faction causing some sort of lag in multi-player games, confirming suspicions about Red Faction not handling faster PC's well.

    - The results of using the Geo-mod during the run were generally fairly random. Usually, I'd have about 9 out of 10 attempts fail, if I tried to make a tunnel. I considered an attempt failed when I could not climb the tunnel, or if it took a long time to climb a tunnel.

    - If you're going up any kind of slope, jumping is faster than normal running. The steeper the inclination, the more noticable the effect is.
  • Description: www.GameTheater.org

    Red Faction (PC) - 1:01:55 (part 1 of 2)

    This is actually my second run, but since the first run couldn't be submitted right away, I decided to redo it, since the first run had some small mistakes in the routes, and also because I was still regaining my skill in Red Faction throughout the first run. In this run I generally make better use of the weapons I have, and the routes have been much more optimised. At least, whenever the otherwise very linear game allows such a thing.

    Notes on the video:

    - Loading screens take up a frame of movement, so when I cut out the loading screens, the video looks like it skips a frame.

    - Sometimes you may hear a short blip of a message popping up, and you might even see a message box popping up for one frame. This is because someone starts talking to you (mostly Hendrix) right after a loading screen. However, most of my segments start after a loading screen, and the message pops up for the one frame it takes RF to jump to the menu after a loading screen.

    - Quite regularly, a message from Hendrix or anyone else is cut off. This is because a new map is loaded at that point.

    - Some segments start with a few frames of red, or a weapon which is partially through the loading animation. This is caused by being hit or reloading in the previous attempt of that segment. I've tried to avoid this as much as possible, but it's hard to keep on caring about these things, if I'm feeling frustrated by the many failed attempts. I hope you can live with it.

    Some general notes on Red Faction:

    - Cutscenes can't be skipped, much to my annoyance. The script of most cutscenes is pretty cheesy and gets annoying after watching it over and over.

    - Red Faction has some funky issues with faster machines. For instance, if I played the game normally, the submarine after the geothermal plant would always explode if I tried to drop it into the water. Also, any first contact with water literally made me stop moving until I had sunk down enough into the water. Luckily, the sub stopped exploding once I started recording with Fraps. The water stopping any movement was less of a blessing, since I could not fall down from large heights into a small puddle of water without taking any damage anymore, while recording with Fraps.

    I've also read about people with fast PC's (think P4 3200 or faster) who've had problems with Red Faction causing some sort of lag in multi-player games, confirming suspicions about Red Faction not handling faster PC's well.

    - The results of using the Geo-mod during the run were generally fairly random. Usually, I'd have about 9 out of 10 attempts fail, if I tried to make a tunnel. I considered an attempt failed when I could not climb the tunnel, or if it took a long time to climb a tunnel.

    - If you're going up any kind of slope, jumping is faster than normal running. The steeper the inclination, the more noticable the effect is.