I'm just really getting started with 3D in XNA. Today I finished working on a simple camera that I can use to adjust where the viewport is looking from. After that, I created a simple landscape in 3dsmax and loaded a ship model from the XNA Spacewar template. After this, I rigged up some Asteroids-like controls to the ship, and things worked exactly the way I wanted them to. You'll notice that near the end, some of the terrain gets clipped and the ship looks like it gets consumed by the blue in the background. This is because part of the landscape and the ship are outside of clip-space. It basically means that when a vertex gets to a certain distance away from the camera, we don't worry about drawing it because it's too far away.
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Description of "Starting with 3D"
I'm just really getting started with 3D in XNA. Today I finished working on a simple camera that I can use to adjust where the viewport is looking from. After that, I created a simple landscape in 3dsmax and loaded a ship model from the XNA Spacewar template. After this, I rigged up some Asteroids-like controls to the ship, and things worked exactly the way I wanted them to. You'll notice that near the end, some of the terrain gets clipped and the ship looks like it gets consumed by the blue in the background. This is because part of the landscape and the ship are outside of clip-space. It basically means that when a vertex gets to a certain distance away from the camera, we don't worry about drawing it because it's too far away.
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