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FFA Playthrough 13: Airship





Tag: final , fantasy , adventure , final_fantasy_adventure , playthrough , seiken , densetsu , seiken_densetsu , ffa , sd1 , gameboy , steelgolem

1972 Collapse of a bridgeArthur Ashe Courage Award(part
Final Fantasy Adventure PlaythroughEpisode 13: AirshipThe silver sword lets me hit alot of things I couldn't before, like the clouds, jellies, and zombies. The ghosts are a real pain at the level I'm at though. I'm not grinding half as much as I normally do, but they're placing weak monsters like mice/zombies and owl/pumpkins in here so I'm not sure what they had in mind.Werewolves in a room with a usable bed, Bogard leaving, Hero falling on his head again.. The oddest thing I found was that there's monsters in some rooms in the Airship, and nonviolent people in others. It's a good thing monsters don't know how to use doorways!
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Final Fantasy Adventure PlaythroughEpisode 13: AirshipThe silver sword lets me hit alot of things I couldn't before, like the clouds, jellies, and zombies. The ghosts are a real pain at the level I'm at though. I'm not grinding half as much as I normally do, but they're placing weak monsters like mice/zombies and owl/pumpkins in here so I'm not sure what they had in mind.Werewolves in a room with a usable bed, Bogard leaving, Hero falling on his head again.. The oddest thing I found was that there's monsters in some rooms in the Airship, and nonviolent people in others. It's a good thing monsters don't know how to use doorways!

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