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BRAWL DEMO FOOTAGE WITHOUT GIRLS SCREAMING.





Tag: SUPER , SMASH , BROS , BRAWL , NEW , PLAYABLE , DEMO , DELAY , SONIC

Super Smash Bros Brawl GAMEPLABig Bucks & Easy Money op
The buyable/downloadable demo thing is a rumor. if more info is announced i will post something about it.diddy kongs final smash and super sudden death were added from my last video.YES ACTUAL PEOPLE PLAYING BRAWL!!! THOSE LUCKY BASTERDS!!!!October 11, 2007 - Without a doubt Smash Bros. Braw is the most anticipated of the hardcore Nintendo titles hitting Wii thus far. We saw it unveiled at E3, we've watched and waited as daily updates hit the Smash Bros. Dojo, and now we're finally back from our first hands-on with the game. Our analysis: Brawl owns our soul.Bozon's Impressions:At the Nintendo Media Summit here in San Francisco, CA, Smash is easily the top playable title. Lines for Brawl are filling fast as titles such as Link's Crossbow Training and even Nintendo's Mario Galaxy are put on hold for at least enough time for a few quick rounds of good ol fashioned Nintendo beatings. For the demo today Nintendo has put together a list of 14 fighters and ten levels. Fighters include Mario, DK, Link, Samus, Fox, Pikachu, Diddy, Pit, Meta Knight, Fire Emblem's Ike, Peach, Yoshi, Sonic, and Bowser. As for the battlefields, there's the "Smash Battlefield", Delfino Plaza from Super Mario Sunshine, TP's Bridge of Eldin, the Halberd from Kirby, Yoshi's Island, Norfair (Metroid), Lylat Cruise from Star Fox, Pokemon Stadium 2, and Sky World from Kid Icarus.Each of the levels of course incorporate random elements from their world, so the castle from Fire Emblem will blow apart as AI begins to lay siege to it, while random Pokemon interrupt the action in Pokemon Stadium 2. Aside from these chance elements the levels also morph, changing from full-grounded worlds to sporadic floating platforms or shifting levels of ground. Level evolution looks to be a huge focus this time around, and it works wonderfully, as our free-for-all fights were not only about person vs. person survival, but also a constant battle for an ever-changing position against a world that - quite frankly - didn't seem to want us there. My personal favorite as far as levels go has to be the Bridge of Eldin from Zelda, as it's a no-BS flat world that allows for the purist face-off I play the game for. Of course you'll still need to watch out for charging warthogs...As for the fighters themselves, we instantly went for a first taste with Sonic, Meta Knight, Link (with his new Twilight Princess skill set), and Pit. Meta Knight, oddly enough, is our favorite thus far, as he can unleash absolutely insane attacks, including a fully controllable whirlwind, and warping down attack (similar to Kirby's down special, but faster), the ability to fly for recovery, and a flipping slice up into the air, followed by a horizontal dash. Every other fight was extremely close, but when we moved to Meta Knight it was no contest. Four KO points, no defeats, and an easy victory in our first timed battle with the fighter.Sonic is also an interesting fighter, as he has a ton of seeking moves. A regular special attack sends him spinning into the air at what seems to be the nearest character, delivering a combo of hits in the process. Pushing up and special will make use of the classic Sonic springboard, jumping off a randomly-appearing spring pad, pushing Sonic higher into the air than any other fighter we've seen in the Smash series. Link's new attacks lend themselves well to combat as well, as he can charge his spin attack to higher levels, pull players in with the boomerang, and seems to be stronger overall. Since each character can also switch colors pre-fight, Nintendo took the opportunity to seamlessly include Dark Link as one of the character options. He fights the same, but looks totally badass, which is a must.Rather than blab on about each of the new fighters (I'll leave a few for Nintendo Editor-in-Chief Matt Casamassina and Executive Editor Craig Harris), I'll move on to the new items and support weapons/characters we've seen thus far. Obviously the most coveted of items in our bouts has been the Smash Ball, which allows any fighter to pull off a devastating "Final Smash" attack. Whenever this floating item appears on-screen the entire battle shifts to take it, as a moment alone with it allows Samus to pull off a gigantic power beam, Pit to unleash a barrage attack of minions that fire from all angles of screen, or Link to initiate a fierce mid-air combo, slicing through an opponent with giant through a magical triforce spell. Pull this off on one - or multiple - fighters and you're bound to rise in the ranks. (more)
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Description of "BRAWL DEMO FOOTAGE WITHOUT GIR"
The buyable/downloadable demo thing is a rumor. if more info is announced i will post something about it.diddy kongs final smash and super sudden death were added from my last video.YES ACTUAL PEOPLE PLAYING BRAWL!!! THOSE LUCKY BASTERDS!!!!October 11, 2007 - Without a doubt Smash Bros. Braw is the most anticipated of the hardcore Nintendo titles hitting Wii thus far. We saw it unveiled at E3, we've watched and waited as daily updates hit the Smash Bros. Dojo, and now we're finally back from our first hands-on with the game. Our analysis: Brawl owns our soul.Bozon's Impressions:At the Nintendo Media Summit here in San Francisco, CA, Smash is easily the top playable title. Lines for Brawl are filling fast as titles such as Link's Crossbow Training and even Nintendo's Mario Galaxy are put on hold for at least enough time for a few quick rounds of good ol fashioned Nintendo beatings. For the demo today Nintendo has put together a list of 14 fighters and ten levels. Fighters include Mario, DK, Link, Samus, Fox, Pikachu, Diddy, Pit, Meta Knight, Fire Emblem's Ike, Peach, Yoshi, Sonic, and Bowser. As for the battlefields, there's the "Smash Battlefield", Delfino Plaza from Super Mario Sunshine, TP's Bridge of Eldin, the Halberd from Kirby, Yoshi's Island, Norfair (Metroid), Lylat Cruise from Star Fox, Pokemon Stadium 2, and Sky World from Kid Icarus.Each of the levels of course incorporate random elements from their world, so the castle from Fire Emblem will blow apart as AI begins to lay siege to it, while random Pokemon interrupt the action in Pokemon Stadium 2. Aside from these chance elements the levels also morph, changing from full-grounded worlds to sporadic floating platforms or shifting levels of ground. Level evolution looks to be a huge focus this time around, and it works wonderfully, as our free-for-all fights were not only about person vs. person survival, but also a constant battle for an ever-changing position against a world that - quite frankly - didn't seem to want us there. My personal favorite as far as levels go has to be the Bridge of Eldin from Zelda, as it's a no-BS flat world that allows for the purist face-off I play the game for. Of course you'll still need to watch out for charging warthogs...As for the fighters themselves, we instantly went for a first taste with Sonic, Meta Knight, Link (with his new Twilight Princess skill set), and Pit. Meta Knight, oddly enough, is our favorite thus far, as he can unleash absolutely insane attacks, including a fully controllable whirlwind, and warping down attack (similar to Kirby's down special, but faster), the ability to fly for recovery, and a flipping slice up into the air, followed by a horizontal dash. Every other fight was extremely close, but when we moved to Meta Knight it was no contest. Four KO points, no defeats, and an easy victory in our first timed battle with the fighter.Sonic is also an interesting fighter, as he has a ton of seeking moves. A regular special attack sends him spinning into the air at what seems to be the nearest character, delivering a combo of hits in the process. Pushing up and special will make use of the classic Sonic springboard, jumping off a randomly-appearing spring pad, pushing Sonic higher into the air than any other fighter we've seen in the Smash series. Link's new attacks lend themselves well to combat as well, as he can charge his spin attack to higher levels, pull players in with the boomerang, and seems to be stronger overall. Since each character can also switch colors pre-fight, Nintendo took the opportunity to seamlessly include Dark Link as one of the character options. He fights the same, but looks totally badass, which is a must.Rather than blab on about each of the new fighters (I'll leave a few for Nintendo Editor-in-Chief Matt Casamassina and Executive Editor Craig Harris), I'll move on to the new items and support weapons/characters we've seen thus far. Obviously the most coveted of items in our bouts has been the Smash Ball, which allows any fighter to pull off a devastating "Final Smash" attack. Whenever this floating item appears on-screen the entire battle shifts to take it, as a moment alone with it allows Samus to pull off a gigantic power beam, Pit to unleash a barrage attack of minions that fire from all angles of screen, or Link to initiate a fierce mid-air combo, slicing through an opponent with giant through a magical triforce spell. Pull this off on one - or multiple - fighters and you're bound to rise in the ranks. (more)

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