No Merchant, etc. Run: 1-3 part 2
I woke up this morning with the intention of rerecording this section because the last version (the one you're watching right now) wasn't quite perfect. I got grabbed at the VERY end, so I didn't actually get through unscathed. I decided to save the game and keep the recording in case I was too busy this week to record a perfect run. So I turn on the Wii this morning and search around for the 1-2 chapter end save file and I can't find it... SON OF A BITCH! I saved over it with this one. It was late last night... dammit. Oh well, I only get hit once. :-) The knifing is a bit sloppy in some places and could've gone a bit faster, but I can't really ask for more as my chance to rerecord is gone. :-(Rules:-Professional difficulty-No deaths-No continue points-Normal costume-EVERYTHING must be killed, excluding friendly animals and snakes. The obvious limitation would be infinitely respawning enemies in specified areas.-No merchant interaction other than upgrading attaché case size is allowed. This means no buying new weapons, upgrading existing ones, selling treasures, or buying healing items. I can kill them if I feel like it, though. ;-)-Only the handgun and weapons that can be found are allowed to be used (shotgun and Rocket Launcher).-NEW: No Broken Butterfly-In the interest of saving time, the rocket launcher may be used on Verdugo.-NEW: No yellow herbs. One has already been used, but that won't affect anything.-Typewriter saves are allowed only at specified points.-No glitches may be abused-No eggs or fish may be used for healing-Only 3 full-heal items are allowed in the case at any time-No random crates, boxes, etc. may be exploited-Pesetas may be collected ONLY from enemies1-3 Rules:-Ammo use: 1 incendiary and 5 handgun shots (3 shots for grenade collection, and 2 shots to ring the bell).-No healing until 2-1-Typewriter save allowed because I always manage to get grabbed in the swamp and I won't have much time to record this week