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Donkey Kong 64 Speed Run (100% Completion) Part 5 - Part 3





Tag: Donkey , Kong , 64 , Speed , Run , 100% , Completion , Nintendo , RareWare

Donkey Kong 64 Speed Run (100%the pick up
This is a speed run for Donkey Kong 64 on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Donkey Kong 64 fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death abuse: 9:02 by Joe Wiewel on 04.08.06. (the game calls it 101%)Author's comments:Segment 05 - Gloomy Galleon Again, here's another spot that should have been changed in my route. Chunky should have got his blueprint in the lobby at the start of this segment. I started to go down the cave with Donkey when I realized I was supposed to go under the rotting ship first and shoot a banana balloon. When I got on the box outside of the cave with Lanky and looked up, his balloon wasn't there. So I had to get in the water and look up to make it appear. I had to do the same thing in my practice segments. I took out Lanky's Kasplat with Chunky's cannonball because I'd still kill him by running him into it anyway. The worst thing that happened was when I accidentally swam to the wrong "side-valley" of water in the larger water area with Chunky. I was swimming for a bit, noticing that something was wrong and wondering why I wasn't seeing the cactus-shaped thing. When I came up, the seal started talking to me. Then I realized what had happened so I swam to where I was supposed to go. During one of the timed-door swims, I swam on the wrong side. When I started to swim to the door and noticed it was closed, I swam around the wrecked ship and went in the right door. The second worst thing was trying to capture one of those banana fairies on film. It was the one in Tiny's section of the ship behind bars. It took me several attempts to capture it. The bars kept interfering with the camera. On a few of the pictures, the fairy was even dead center! Note that the button that raises the water was pushed in, but came out when activated. Another glitch. I didn't mean to fall off of the lighthouse with Diddy; I didn't aim my landing correctly. The mechanical fish was a close call. I don't know why one of the pieces of the heart didn't break when I shot it.
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This is a speed run for Donkey Kong 64 on the Nintendo 64. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those Donkey Kong 64 fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagurism. Enjoy.Best 100% time with death abuse: 9:02 by Joe Wiewel on 04.08.06. (the game calls it 101%)Author's comments:Segment 05 - Gloomy Galleon Again, here's another spot that should have been changed in my route. Chunky should have got his blueprint in the lobby at the start of this segment. I started to go down the cave with Donkey when I realized I was supposed to go under the rotting ship first and shoot a banana balloon. When I got on the box outside of the cave with Lanky and looked up, his balloon wasn't there. So I had to get in the water and look up to make it appear. I had to do the same thing in my practice segments. I took out Lanky's Kasplat with Chunky's cannonball because I'd still kill him by running him into it anyway. The worst thing that happened was when I accidentally swam to the wrong "side-valley" of water in the larger water area with Chunky. I was swimming for a bit, noticing that something was wrong and wondering why I wasn't seeing the cactus-shaped thing. When I came up, the seal started talking to me. Then I realized what had happened so I swam to where I was supposed to go. During one of the timed-door swims, I swam on the wrong side. When I started to swim to the door and noticed it was closed, I swam around the wrecked ship and went in the right door. The second worst thing was trying to capture one of those banana fairies on film. It was the one in Tiny's section of the ship behind bars. It took me several attempts to capture it. The bars kept interfering with the camera. On a few of the pictures, the fairy was even dead center! Note that the button that raises the water was pushed in, but came out when activated. Another glitch. I didn't mean to fall off of the lighthouse with Diddy; I didn't aim my landing correctly. The mechanical fish was a close call. I don't know why one of the pieces of the heart didn't break when I shot it.

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