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Mega Man X (SNES) - No-Hit Run - Part 3 of





Tag: No-Hit , No , Hit , Run , Mega , Man , X , X1 , MegaMan , Zero , MMX , MMX1 , SNES , Super , Nintendo , Capcom , SHMUP , SHMUPS , Guru , Gurus , SHMUPGurus

Carmen Electra ft Pussycat DolCarmen Electra
Here's a little overview of every stages that appear in this part of the run, how they turned out and what were the objectives to do in each one for this run:- Sting Chameleon Stage: With Storm Eagle's weapon, the first part was taken care of easily. Luckily, at the cave part, I had the helmet upgrade so the falling rocks weren't a problem at all. At the swamp part, I skipped the robot and just dashed through the enemies with a couple of Storm Tornado shots (funny part at the end though). Sting Chameleon was taken care of with Boomer Kuwanger's weapon the Boomerand Cutter. The main goal here was to get his weapon. For a No-Hit run, it's the perfect weapon to get because it makes you invincible for a limited amount of time, if you have the triple-charged shot upgrade that is... Oh wait, I have it! @_@- Launch Octopus Stage: The main thing I didn't want to screw up here was Launch Octopus' fight. I thought Launch Octopus was the scariest boss ever, especially for a No-Hit run. It turned out that it wasn't true at all! Lately, I found out that with Boomer Kuwanger's weapon, I can cut the arms that shoot those ugly annoying homing fishies! I couldn't believe that I didn't find out about this wayyy back then! So with that said, I just basically kept shooting the X-Buster at him until he was destroyed. I wished I had a Turbo Controller! His moves are usually pretty random at the beginning of the battle and I got the bad pattern but lucky for me, it seems that if you time your shots right before he launches his homing fishies of doom, they get destroyed, at the least the ones on the left. For the ones on the right, I just kept shooting, and it worked! Other than that, the stage went pretty well. I memorized the most important parts where I had to use the Chameleon Sting and I managed to survive easily that way.- Spark Mandrill Stage: Oh god... I love too many musics in this game! It was probably my motivation? Anyways, with Storm Eagle taken care of at the beginning of this run, Spark Mandrill was having some problems with electricity! Poor dude... Especially when it helps me a lot and when I have the Chameleon Sting! The only part I thought I was going to screw up was the mini-boss but I managed not to get hit after all. After that, I used Sting Chameleon's weapon until the end of the level. Spark Mandrill was totally annihilated with a couple of Shotgun Ice shots. Go Maverick Hunters! o_oWatch "Mega Man X (SNES) - No-Hit Run - Part 4 of 6": http://www.youtube.com/watch?v=H6MUQs...~KIRKMega Man X for the Super Nintendo Entertainment System, done on 07/10/07.*Total video time: 53 min 50 sec**Music: I decided to use the Irregular Hunter X Soundtrack for the whole video, which, in my opinion, is superior to the original SNES soundtrack for the same game. When I couldn't find a music that would fit with a certain part, I simply used the original sound from the original video. Other than that, I tried to make it look like the original as much as I could and I think it turned out great!*All Original Content © Copyright, 2007, SHMUPGurus.© Copyright, 1993, the Capcom Logo, Mega Man, Zero and all related characters are registered trademarks of CAPCOM CO., LTD.Licensed By Nintendo.
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Description of "Mega Man X (SNES) - No-Hit Run"
Here's a little overview of every stages that appear in this part of the run, how they turned out and what were the objectives to do in each one for this run:- Sting Chameleon Stage: With Storm Eagle's weapon, the first part was taken care of easily. Luckily, at the cave part, I had the helmet upgrade so the falling rocks weren't a problem at all. At the swamp part, I skipped the robot and just dashed through the enemies with a couple of Storm Tornado shots (funny part at the end though). Sting Chameleon was taken care of with Boomer Kuwanger's weapon the Boomerand Cutter. The main goal here was to get his weapon. For a No-Hit run, it's the perfect weapon to get because it makes you invincible for a limited amount of time, if you have the triple-charged shot upgrade that is... Oh wait, I have it! @_@- Launch Octopus Stage: The main thing I didn't want to screw up here was Launch Octopus' fight. I thought Launch Octopus was the scariest boss ever, especially for a No-Hit run. It turned out that it wasn't true at all! Lately, I found out that with Boomer Kuwanger's weapon, I can cut the arms that shoot those ugly annoying homing fishies! I couldn't believe that I didn't find out about this wayyy back then! So with that said, I just basically kept shooting the X-Buster at him until he was destroyed. I wished I had a Turbo Controller! His moves are usually pretty random at the beginning of the battle and I got the bad pattern but lucky for me, it seems that if you time your shots right before he launches his homing fishies of doom, they get destroyed, at the least the ones on the left. For the ones on the right, I just kept shooting, and it worked! Other than that, the stage went pretty well. I memorized the most important parts where I had to use the Chameleon Sting and I managed to survive easily that way.- Spark Mandrill Stage: Oh god... I love too many musics in this game! It was probably my motivation? Anyways, with Storm Eagle taken care of at the beginning of this run, Spark Mandrill was having some problems with electricity! Poor dude... Especially when it helps me a lot and when I have the Chameleon Sting! The only part I thought I was going to screw up was the mini-boss but I managed not to get hit after all. After that, I used Sting Chameleon's weapon until the end of the level. Spark Mandrill was totally annihilated with a couple of Shotgun Ice shots. Go Maverick Hunters! o_oWatch "Mega Man X (SNES) - No-Hit Run - Part 4 of 6": http://www.youtube.com/watch?v=H6MUQs...~KIRKMega Man X for the Super Nintendo Entertainment System, done on 07/10/07.*Total video time: 53 min 50 sec**Music: I decided to use the Irregular Hunter X Soundtrack for the whole video, which, in my opinion, is superior to the original SNES soundtrack for the same game. When I couldn't find a music that would fit with a certain part, I simply used the original sound from the original video. Other than that, I tried to make it look like the original as much as I could and I think it turned out great!*All Original Content © Copyright, 2007, SHMUPGurus.© Copyright, 1993, the Capcom Logo, Mega Man, Zero and all related characters are registered trademarks of CAPCOM CO., LTD.Licensed By Nintendo.

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